I'm a Product Designer from Vancouver, Canada, with a strong background in UX, game development and technology. Former Technical UX Designer and UA Cinematic Designer at IGG Canada with 3+ years across two roles in mobile game design, specializing in UX.
I believe that great design is about more than aesthetics — it's about creating meaningful experiences that connect people with products. With a focus on usability and empathy, I aim to solve real user problems and drive engagement through intuitive, impactful design.
I combine UX, design strategy, and technical understanding to align teams and deliver features that improve usability, engagement, and overall user satisfaction.
Wrote internal documentation and design rationales for complex UI systems. Created wireframes, mockups, design systems, and interactive prototypes in Figma. Worked closely with programmers and game designers to implement and optimize UI systems in Unity. Conducted internal usability tests to validate player experience and guide iteration.
Spearheaded content marketing and B2B distribution for Q-Vision Optic. Developed digital marketing campaigns including high-impact reels, ads, and social media content. Led B2B outreach via cold calling and email campaigns, securing wholesale partnerships. Improved SEO and ran A/B tests to increase web traffic.
Owned product direction and execution for an early-stage startup. Translated product goals into actionable tasks, managing backlog, refinements, and sprint priorities. Drove the MVP from concept to implementation by aligning business goals, technical feasibility, and UX needs.
Developed narrative-driven concepts for cinematic content. Produced UA campaign ads for Lords Mobile and Doomsday: Last Survivors, helping maintain 60%+ user retention for 21 months. Conducted A/B testing, increasing retention by 15% and engagement by 20%. Mentored junior designers.
Coursera, 2024 — Conducted user interviews, usability testing, and persona creation. Focused on audience research and translating complex systems into clear, human-centered explanations.
2024 — Developed skills in prototyping, interaction design, and user-centered digital experiences. Conducted UX research including user testing, personas, and user journeys.
2019 — Specialized in UX/UI for game design, prototyping, and interaction. Built game UI/UX experiences using Unreal Engine and Unity.
2012 — Foundation in information technology concepts, systems, and technical literacy.
Third-person stealth game — served as Project Manager and UI Designer.
Match-3 game concept — full UI mockups and interaction patterns.
Social meetup app wireframe concept for meeting new people.