Ryan Tzu portrait

Ryan Tzu

Technical UX Designer · Vancouver, CA

I'm a Technical UX Designer from Vancouver, Canada, who designs and implements game UI. Most recently at Blackbird Interactive on an unannounced AAA title, and before that at I Got Games Canada across UX and cinematic design roles.

I focus on bridging design and engineering to ship interactive features: translating design concepts into wireframes, user flows, and technical specs, then implementing front end functionality directly alongside engineers.

I'm at my best aligning internal teams and external co-dev partners around a shared feature vision, from concept through build.

Game UI/UX Wireframing User Flows Prototyping Technical Specs Design Systems Information Architecture Accessible Design ActionScript 3 Unity Unreal Engine 5 Figma Perforce Jira Agile/Scrum Co-Development

Experience

(実務経験)

Technical UX Designer — Blackbird Interactive

Unannounced AAA title · June 2026 to Sept 2026

Translated PC UI/UX design concepts into console focused wireframes, adapting layout and navigation for controller input. Built user flows and authored design specification documents to align internal teams and the co-development partner on feature scope. Hosted feature kickoffs with technical designers and engineers, and implemented console frontend functionality in ActionScript 3. Served as the liaison between design and engineering on a cross studio co-development project.

Technical UX Designer — I Got Games Canada

Dawn of Survival · Apr 2025 to Feb 2026

Wrote internal documentation and design rationales for complex UI systems and gameplay mechanics. Created wireframes, mockups, design systems, and interactive prototypes in Figma. Worked closely with programmers and game designers to implement and optimize UI systems in Unity. Conducted internal usability tests to guide iteration, supported responsive UI adaptation, and managed localization.

Product Owner — Only Wizards Inc.

Early-stage startup, part-time · Jan 2022 to July 2026

Owned product direction and execution, collaborating with the CEO on vision, scope, and manufacturing requirements. Translated product goals into actionable tasks, managing the backlog, refinements, and sprint priorities. Drove the MVP from concept to implementation by aligning business goals, technical feasibility, and UX needs.

Technical Cinematic Designer — I Got Games Canada

Lords Mobile & Doomsday: Last Survivors · Jan 2020 to Nov 2021

Developed narrative-driven concepts and pitches for cinematic content. Produced UA campaign ads that helped maintain 60%+ user retention for 21 months. Conducted A/B testing on cinematic assets, increasing retention by 15% and engagement by 20%. Supported Unreal Engine 5/Unity pipeline development and mentored junior designers.

Education

Google UX Design Specialization Certification

Coursera · 2024

Conducted user interviews, usability testing, and persona creation to inform user-centered design. Focused on audience research and translating complex systems into clear, human-centered explanations.

BCIT — UI/UX Design Certificate

2024

Developed skills in prototyping, interaction design, and user-centered digital experiences. Conducted UX research including user testing, personas, and user journeys, with a focus on clarity and accessibility.

Vancouver Film School — Interactive Media Design & Game Production Diploma

2019

Specialized in UX/UI for game design, prototyping, and interaction. Built game UI/UX experiences using Unreal Engine and Unity, collaborating with artists and developers to refine mechanics and usability.

More Projects

(他の作品)
Life of Pigeon thumbnail
Life of Pigeon
Game UIProject ManagementUnity

Third-person stealth game — served as Project Manager and UI Designer.

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Sushi Striker thumbnail
Sushi Striker
Game UX/UIMatch-3 ConceptVisual Design

Match-3 game concept — full UI mockups and interaction patterns.

Coffee or Tea thumbnail
Coffee or Tea
WireframeApp ConceptSocial

Social meetup app wireframe concept for meeting new people.

Let's talk →