Technical UX Designer who designs and implements game UI, bridging design and engineering to ship interactive features. I translate design concepts into wireframes, user flows, and technical specs, then build front end functionality alongside engineers, keeping internal teams and co-dev partners aligned from concept through build.
Case studies showcasing end-to-end design process, from research through high-fidelity prototypes.
App heuristics evaluation with full redesign โ interactive Figma prototype exploring navigation and usability improvements for the Compass Go transit app.
Full UX redesign case study for BMO's mobile banking app โ research, ideation, prototyping, and usability testing.
End-to-end UX case study โ persona creation, journey mapping, pain point analysis, competitive audit, wireframing, usability testing with 5 participants, and final mockups.
48 UA projects for Lords Mobile and Doomsday: Last Survivors โ researching users, conceptualizing gameplay footage, and designing acquisition and retention strategies.