As a UX Designer on the User Acquisition team at IGG Canada, I researched current and potential users to create compelling marketing materials. This involved developing 3D cinematic gameplay footage to engage and attract new audiences — user research, conceptualization, and design of UA and retention strategies from idea through execution.
Narrative-driven UA cinematic for Doomsday: Last Survivors, featuring city-building survival gameplay.
Puzzle-based UA campaign ad featuring the Wesley character in a survival scenario.
Strategy-focused UA cinematic showcasing troop formation mechanics.
Tower-climb UA ad where the hero battles up floor by floor, defeating weaker enemies to grow in power and take on the bosses above.
UA cinematic showcasing Lords Mobile's kingdom building gameplay.
Produced UA campaign ads for Lords Mobile and Doomsday: Last Survivors, helping IGG Canada maintain 60%+ user retention for 21 months. Conducted A/B testing on cinematic assets, increasing retention by 15% and engagement by 20%. Mentored junior designers to streamline workflows and improve review cycles.